In Arcania, a world where magic and technology coexist, two cultures have flourished side by side: the mages, heirs to ancient elven knowledge, and the technomancers, who follow the dwarves’ mastery of machines. Over time, each culture has grown distant from the mysteries of the other.
But now, a growing rift threatens to tear Arcania apart. Legends speak of an ancient race who taught both elves and dwarves and created a powerful device to stabilize such rifts. This device has failed, and only an hour remains before the world collapses.
You, the brightest mage and technomancer, have been sent to a forgotten ruin rumored to hold a portal to the device. Together, you must locate the device and repair the rift before it’s too late.
4 - 10 PLAYERS;
4 - 7 SUGGESTED
DIFFICULTY LEVEL:
3/5
WEEKDAYS: 39.99$ pp
WEEKENDS: 49.99$ pp
KEYWORD:
Magic and Science
KEYWORDS:
Prison Break, Serial Killer
6- 14 PLAYERS;
9 - 12 SUGGESTED
DIFFICULTY LEVEL:
4
WEEKDAYS: 39.99$ pp
WEEKENDS: 49.99$ pp
KEYWORDS:
CIA Agents, Virus
2 - 8 PLAYERS;
3 - 6 SUGGESTED
DIFFICULTY LEVEL:
3
WEEKDAYS: 39.99$ pp
WEEKENDS: 49.99$ pp
70 MINUTES
TO ESCAPE
3200
SQFT
PRIVATE
PARTY ROOM
3 ESCAPE
ROOMS